Descent of Lunaris
A strange signal echoes from beneath the surface of the moon, and humanity answers its call. Descent of Lunaris is a new sci-fi dungeon crawler by Unison Games that takes classic RPG design and gives it a haunting lunar twist. Players are sent to a remote mining base where machines have turned violent, reality is breaking apart, and something ancient stirs deep below.


The story unfolds through exploration and dialogue as a team of specialists descends into the moon’s depths. The further you go, the more surreal and distorted the environment becomes, transforming sterile metal corridors into dreamlike caverns and mythic ruins. It’s not just a descent into the unknown but a journey that questions whether you are discovering something or being discovered yourself.
Gameplay mixes grid-based exploration with two combat systems. The first is traditional turn-based RPG combat, where players manage skills, resources, and positioning. The second adds tactical grid movement for tougher encounters, turning each fight into a small strategic puzzle. Every operative in your squad can be customized with unique roles, traits, and equipment, allowing for many ways to build a team. Replayability is encouraged through experimentation rather than rigid builds.


Procedural generation plays a major role in keeping each descent unpredictable. Enemies, loot, and environments shift between playthroughs, ensuring no two journeys feel the same. The deeper you go, the more the rules of reality begin to warp, blurring the line between science and mythology.
The art direction combines crisp 2D character portraits with modern 3D dungeon visuals, creating a contrast between human emotion and cosmic mystery. Sound design reinforces the unease, beginning with industrial hums before spiraling into eerie ambient tones that mirror the descent itself.


Inspired by classics like Wizardry, Shin Megami Tensei, and older dungeon crawlers, Descent of Lunaris aims to revive a genre that thrives on tension and imagination. It blends nostalgic structure with modern pacing and atmospheric depth. Unison Games describes it as a love letter to old-school RPGs, but one that wants to unsettle rather than comfort.
While details about release are still scarce, the project is already turning heads for its ambition. It promises a story of isolation, discovery, and the thin line between human curiosity and cosmic dread. If it delivers on its premise, Descent of Lunaris could stand as one of the most intriguing RPGs of its kind in years.


The story unfolds through exploration and dialogue as a team of specialists descends into the moon’s depths. The further you go, the more surreal and distorted the environment becomes, transforming sterile metal corridors into dreamlike caverns and mythic ruins. It’s not just a descent into the unknown but a journey that questions whether you are discovering something or being discovered yourself.
Gameplay mixes grid-based exploration with two combat systems. The first is traditional turn-based RPG combat, where players manage skills, resources, and positioning. The second adds tactical grid movement for tougher encounters, turning each fight into a small strategic puzzle. Every operative in your squad can be customized with unique roles, traits, and equipment, allowing for many ways to build a team. Replayability is encouraged through experimentation rather than rigid builds.


Procedural generation plays a major role in keeping each descent unpredictable. Enemies, loot, and environments shift between playthroughs, ensuring no two journeys feel the same. The deeper you go, the more the rules of reality begin to warp, blurring the line between science and mythology.
The art direction combines crisp 2D character portraits with modern 3D dungeon visuals, creating a contrast between human emotion and cosmic mystery. Sound design reinforces the unease, beginning with industrial hums before spiraling into eerie ambient tones that mirror the descent itself.


Inspired by classics like Wizardry, Shin Megami Tensei, and older dungeon crawlers, Descent of Lunaris aims to revive a genre that thrives on tension and imagination. It blends nostalgic structure with modern pacing and atmospheric depth. Unison Games describes it as a love letter to old-school RPGs, but one that wants to unsettle rather than comfort.
While details about release are still scarce, the project is already turning heads for its ambition. It promises a story of isolation, discovery, and the thin line between human curiosity and cosmic dread. If it delivers on its premise, Descent of Lunaris could stand as one of the most intriguing RPGs of its kind in years.