Agent 64: Spies Never Die Revives Retro FPS with Modern Flair
    
    
      Agent 64: Spies Never Die is positioning itself as a love letter to 1990s console shooters while weaving in modern touches to keep it fresh. Developed by Replicant D6, it is currently in prerelease with a Steam page and an active playtest program.
The game promises a campaign of 14 missions. Each mission is self contained and tasks the player with objectives such as hacking terminals, stealing secret plans, freeing civilian hostages, or stealth infiltration mixed with firefights against enemy guards. Difficulty tiers expand objectives and map openness, giving veterans more room to explore.


One standout feature is Paradox Mode. By completing time trials or specific mission goals, players can unlock paradox modifiers that change the way levels play. The game also includes Contracts, which are remix missions combining objectives and paradox presets to challenge players in new ways.
Multiplayer is another big focus. The game supports both local split screen co op and online co op through the full campaign. On the competitive side, Arena mode supports up to eight players plus bots. Players can customize lobbies, weapon sets, rules, and even paradox modifiers across team modes like Deathmatch, Zone control, and a briefcase capture mode.


Visually, the game evokes the style of late 1990s console shooters while running on a modern 3D engine. Enemies are described with a playful nod to “64bit powered AI,” aiming to capture the retro feel while adding smoother controls and effects.
The playtest is live now and offers players the chance to try portions of the game ahead of full release. Feedback from the community is expected to help balance paradox modifiers, ensure co op modes perform smoothly, and refine AI behavior.
If Agent 64 can strike the right balance between nostalgia and playability, it has a real shot at becoming a cult favorite among retro FPS fans.
    
          The game promises a campaign of 14 missions. Each mission is self contained and tasks the player with objectives such as hacking terminals, stealing secret plans, freeing civilian hostages, or stealth infiltration mixed with firefights against enemy guards. Difficulty tiers expand objectives and map openness, giving veterans more room to explore.


One standout feature is Paradox Mode. By completing time trials or specific mission goals, players can unlock paradox modifiers that change the way levels play. The game also includes Contracts, which are remix missions combining objectives and paradox presets to challenge players in new ways.
Multiplayer is another big focus. The game supports both local split screen co op and online co op through the full campaign. On the competitive side, Arena mode supports up to eight players plus bots. Players can customize lobbies, weapon sets, rules, and even paradox modifiers across team modes like Deathmatch, Zone control, and a briefcase capture mode.


Visually, the game evokes the style of late 1990s console shooters while running on a modern 3D engine. Enemies are described with a playful nod to “64bit powered AI,” aiming to capture the retro feel while adding smoother controls and effects.
The playtest is live now and offers players the chance to try portions of the game ahead of full release. Feedback from the community is expected to help balance paradox modifiers, ensure co op modes perform smoothly, and refine AI behavior.
If Agent 64 can strike the right balance between nostalgia and playability, it has a real shot at becoming a cult favorite among retro FPS fans.