Escape From Duckov: Quack, Loot, Survive
    
    
      There is chaos in Duckov. Streets filled with feathers, shadows moving through puddles, and one lone duck armed to the beak, trying to make it out alive. Escape From Duckov is not your ordinary looter shooter. It is a wild mix of parody and tension, where cartoon charm collides with gritty survival.


Developed by Team Soda and published by bilibili Game, this upcoming single-player adventure takes the high-risk extraction formula and dunks it straight into the birdbath. You scavenge through crumbling cities, raid enemy nests, and gather precious loot before making your daring escape. Fail, and everything you collected sinks with you. Succeed, and your underground base grows stronger, your weapons sharper, your feathers shinier.
At first glance, Duckov looks like a cute pixel-art romp, full of waddling heroes and soft lighting. But the moment a seagull ambushes you in a dark alley, that illusion shatters. Every mission carries the same pulse-pounding risk as its serious inspirations like Escape From Tarkov, yet it never loses its humor. The ducks chatter, the enemies squawk, and your backpack jingles with ill-gotten spoils.
Between runs, you return to your shelter, your personal hideout beneath the surface. Here you build, repair, and prepare. You set up stations, craft weapons, and chat with oddball NPCs who might offer you quests or riddles. The more you invest in your base, the more it feels like home. And that is important, because Duckov punishes failure hard. When you lose, it stings, but rebuilding is part of the fun.
The demo already showed promise earlier this year, reaching one of the top played spots during Steam’s Next Fest. Players praised its sharp humor and surprisingly deep mechanics, even as they cursed every time a pigeon stole their loot. That mix of charm and punishment seems to define the whole experience.


In a sea of grim shooters, Escape From Duckov manages to be something rare: lighthearted yet brutal, silly yet strategic. It is not about realism or multiplayer competition, it is about outsmarting the chaos with a smirk on your beak. When it launches later this October, the only question will be: can you survive Duckov, or will you end up as another feather in the wind?
    
          

Developed by Team Soda and published by bilibili Game, this upcoming single-player adventure takes the high-risk extraction formula and dunks it straight into the birdbath. You scavenge through crumbling cities, raid enemy nests, and gather precious loot before making your daring escape. Fail, and everything you collected sinks with you. Succeed, and your underground base grows stronger, your weapons sharper, your feathers shinier.
At first glance, Duckov looks like a cute pixel-art romp, full of waddling heroes and soft lighting. But the moment a seagull ambushes you in a dark alley, that illusion shatters. Every mission carries the same pulse-pounding risk as its serious inspirations like Escape From Tarkov, yet it never loses its humor. The ducks chatter, the enemies squawk, and your backpack jingles with ill-gotten spoils.
Between runs, you return to your shelter, your personal hideout beneath the surface. Here you build, repair, and prepare. You set up stations, craft weapons, and chat with oddball NPCs who might offer you quests or riddles. The more you invest in your base, the more it feels like home. And that is important, because Duckov punishes failure hard. When you lose, it stings, but rebuilding is part of the fun.
The demo already showed promise earlier this year, reaching one of the top played spots during Steam’s Next Fest. Players praised its sharp humor and surprisingly deep mechanics, even as they cursed every time a pigeon stole their loot. That mix of charm and punishment seems to define the whole experience.


In a sea of grim shooters, Escape From Duckov manages to be something rare: lighthearted yet brutal, silly yet strategic. It is not about realism or multiplayer competition, it is about outsmarting the chaos with a smirk on your beak. When it launches later this October, the only question will be: can you survive Duckov, or will you end up as another feather in the wind?