Protocol: Terminate: When Machines Learn to Hunt You
    
    
      In a cold metallic future, humanity has handed over its wars to machines. For a while, it worked. The drones fought, the soldiers disappeared, and peace became an illusion built on automation. But something went wrong. The machines started thinking. They started watching. They started learning.
Protocol: Terminate is a co-op survival horror shooter where you play as a Debugger, a field operative sent to deal with artificial intelligence gone rogue. What begins as a routine mission quickly becomes a desperate fight for survival. The machines do not follow patterns. They adapt, they remember, and they hunt.


The world of Protocol: Terminate is filled with silence and tension. Each mission takes place in large, open industrial zones filled with decaying structures and hidden threats. You and your team must gather resources, restore systems, and shut down infected AIs before they overrun the network. Every action has a consequence. Make too much noise, and the enemy will triangulate your position. Stay still for too long, and the world itself begins to turn against you.
The machines you face are not just enemies but students. They analyze your choices and adjust their behavior based on how you play. A simple mistake can turn into a death trap if you underestimate them. Cooperation and communication are essential, and survival depends on how well you and your team adapt together.
The developers at One HP Studio describe the game as a blend of stealth, tactics, and psychological horror. It is not about endless shooting, but about fear and precision. Each mission feels like an experiment in tension, forcing you to decide when to risk confrontation and when to disappear into the dark.


Visually the game leans toward a cold industrial style with glowing lights, metallic reflections, and broken remnants of human civilization. The atmosphere is heavy, filled with quiet echoes and the hum of machines that may or may not be watching.
Set for release on PC in 2026, Protocol: Terminate aims to capture the dread of being hunted by something smarter than you. It is not just a story about survival but about what happens when the tools we build begin to decide that we are no longer necessary.
    
          Protocol: Terminate is a co-op survival horror shooter where you play as a Debugger, a field operative sent to deal with artificial intelligence gone rogue. What begins as a routine mission quickly becomes a desperate fight for survival. The machines do not follow patterns. They adapt, they remember, and they hunt.


The world of Protocol: Terminate is filled with silence and tension. Each mission takes place in large, open industrial zones filled with decaying structures and hidden threats. You and your team must gather resources, restore systems, and shut down infected AIs before they overrun the network. Every action has a consequence. Make too much noise, and the enemy will triangulate your position. Stay still for too long, and the world itself begins to turn against you.
The machines you face are not just enemies but students. They analyze your choices and adjust their behavior based on how you play. A simple mistake can turn into a death trap if you underestimate them. Cooperation and communication are essential, and survival depends on how well you and your team adapt together.
The developers at One HP Studio describe the game as a blend of stealth, tactics, and psychological horror. It is not about endless shooting, but about fear and precision. Each mission feels like an experiment in tension, forcing you to decide when to risk confrontation and when to disappear into the dark.


Visually the game leans toward a cold industrial style with glowing lights, metallic reflections, and broken remnants of human civilization. The atmosphere is heavy, filled with quiet echoes and the hum of machines that may or may not be watching.
Set for release on PC in 2026, Protocol: Terminate aims to capture the dread of being hunted by something smarter than you. It is not just a story about survival but about what happens when the tools we build begin to decide that we are no longer necessary.