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Ironwail Viewmodel Offset

The viewmodel (first person weapon) position in Ironwail can be adjusted using console commands. This allows you to move the weapon slightly to the side, up or down, or forward and backward.

This is useful for creating a more modern look or simply improving visibility.

Commands

The following cvars control the weapon position:

cl_gun_x

cl_gun_y

cl_gun_z

r_viewmodel_quake

Axis Explanation

  • cl_gun_x: moves weapon left or right
  • cl_gun_y: moves weapon forward or backward
  • cl_gun_z: moves weapon up or down

Examples

Slight right offset

cl_gun_x 15

cl_gun_y 0

cl_gun_z -5

r_viewmodel_quake 0

This gives a subtle modern feel while staying close to classic Quake.

Strong right offset

cl_gun_x 25

cl_gun_z -10

r_viewmodel_quake 0

More noticeable shift, similar to modern shooters.

Classic style (WinQuake)

r_viewmodel_quake 1

Uses the original weapon positioning style.

Centered but lowered

cl_gun_x 0

cl_gun_z -5

Keeps weapon centered but less intrusive.

Saving Settings

To make changes permanent, add them to:

autoexec.cfg

Example:

cl_gun_x 15

cl_gun_y 0

cl_gun_z -5

r_viewmodel_quake 0

Notes

  • Not all Ironwail versions support these commands
  • If commands are missing, update to a newer version
  • Use "find gun" in console to check available cvars

Recommended Setup

cl_gun_x 15

cl_gun_z -5

r_viewmodel_quake 0

See also

Ironwail

Quake Engines

Autoexec.cfg

Quake Modding

Console Commands