Ironwail Viewmodel Offset
The viewmodel (first person weapon) position in Ironwail can be adjusted using console commands. This allows you to move the weapon slightly to the side, up or down, or forward and backward.
This is useful for creating a more modern look or simply improving visibility.
Commands
The following cvars control the weapon position:
cl_gun_x
cl_gun_y
cl_gun_z
r_viewmodel_quake
Axis Explanation
- cl_gun_x: moves weapon left or right
- cl_gun_y: moves weapon forward or backward
- cl_gun_z: moves weapon up or down
Examples
Slight right offset
cl_gun_x 15
cl_gun_y 0
cl_gun_z -5
r_viewmodel_quake 0
This gives a subtle modern feel while staying close to classic Quake.
Strong right offset
cl_gun_x 25
cl_gun_z -10
r_viewmodel_quake 0
More noticeable shift, similar to modern shooters.
Classic style (WinQuake)
r_viewmodel_quake 1
Uses the original weapon positioning style.
Centered but lowered
cl_gun_x 0
cl_gun_z -5
Keeps weapon centered but less intrusive.
Saving Settings
To make changes permanent, add them to:
autoexec.cfg
Example:
cl_gun_x 15
cl_gun_y 0
cl_gun_z -5
r_viewmodel_quake 0
Notes
- Not all Ironwail versions support these commands
- If commands are missing, update to a newer version
- Use "find gun" in console to check available cvars
Recommended Setup
cl_gun_x 15
cl_gun_z -5
r_viewmodel_quake 0