Loading
Loading Tuin Face Pong
Score: 0 | Best: 0 | Lives: 3
Coins: 0 | Heads: 1 | Combo: x1
Move mouse/touch or A/D. Desktop hold Space or left mouse to fire. Mobile/iPad: move the paddle with touch. Auto-fire assist shoots normal bullets when floaters, bosses, evil heads, or rare targets are nearby.
Tip head
TUIN TIP
Tuin Face Pong

Tap, click, Enter, or Space

Welcome

Collect coins, unlock heads, shoot evil heads, and defeat stronger bosses.

Selected head
Selected Loadout Head: Default Prestige: None Background: Default Relic: None Challenge: None

Choose Your Head

Pick an unlocked face. Locked faces can be bought in the shop.

Tuin Tuin ...
Knootewoot Knootewoot ...
Berend Berend ...
Brohan Brohan ...
Kusanagi Kusanagi ...
TuinGore TuinGore ...
Link Link ...
CyberBig CyberBig ...
Naruto Naruto ...
TuinVoid TuinVoid ...
MysteryKnoote MysteryKnoote ...
BurningBerend BurningBerend ...
MintyPounce MintyPounce ...
RuneMage RuneMage ...
Romero Romero ...
Carmack Carmack ...
Butthead Butthead ...
Beavis Beavis ...
Ivan Ivan ...
Bolt Bolt ...
Peter Peter ...
Rock Rock ...
Arnold Arnold ...
Akuma Shoujo Sukaaretto Gore Akuma Shoujo Sukaaretto Gore ...
Gaben Gaben ...
Giorgio Giorgio ...
Pick a head, then return to the main menu to start with your selected loadout.

Market

Your coins: 0

Normal Heads

Buy normal heads with coins. Right-click a head to inspect it.

1 / 1
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Random Head Each Run Every new run rolls one owned head.
Tap to activate
Tuin Tuin ...
Knootewoot Knootewoot ...
Berend Berend ...
Brohan Brohan ...
Kusanagi Kusanagi ...
TuinGore TuinGore ...
Link Link ...
CyberBig CyberBig ...
Naruto Naruto ...
TuinVoid TuinVoid ...
MysteryKnoote MysteryKnoote ...
BurningBerend BurningBerend ...
MintyPounce MintyPounce ...
RuneMage RuneMage ...
Romero Romero ...
Carmack Carmack ...
Butthead Butthead ...
Beavis Beavis ...
Ivan Ivan ...
Bolt Bolt ...
Peter Peter ...
Rock Rock ...
Arnold Arnold ...
Akuma Shoujo Sukaaretto Gore Akuma Shoujo Sukaaretto Gore ...
Gaben Gaben ...
Giorgio Giorgio ...

Secret Heads

Secret heads cannot be bought. Unlock them by completing brutal achievements.

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Coin Goblin King Locked Secret Collect 25000 total coins.
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Combo Demon Locked Secret Reach combo x250.
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Mythic Trial Locked Secret Defeat Boss 8 while grabbing no slows.
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Nightmare Face Locked Secret Defeat Boss 4 or higher in Nightmare mode.
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No Mercy Locked Secret Kill 100 enemy heads in one run.
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One Life Wonder Locked Secret Defeat Boss 6 while starting with 1 life.
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Rare Hunter Ex Locked Secret Kill 10 secret rare heads.

Mystery Presents

Open presents for exclusive heads or mystery arena backgrounds. No duplicates until each collection is complete.

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Mystery Present Open a present to unlock a random exclusive head.
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Background Present Open a present to unlock a random arena background.
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DemonDj Present Head Mystery Present
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Joblin Present Head Mystery Present
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Ankokusei Present Head Mystery Present
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ClownWoot Present Head Mystery Present
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ReneSquid Present Head Mystery Present
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Doomguy Present Head Mystery Present
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Quakeguy Present Head Mystery Present
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Duke Present Head Mystery Present
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Doug Present Head Mystery Present
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JayWilbur Present Head Mystery Present
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CodyLundin Present Head Mystery Present
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Cacotuin Present Head Mystery Present
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BerendGore Present Head Mystery Present
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Akuma Shoujo Hana Present Head Mystery Present
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Ko Akuma Paipaa Present Head Mystery Present
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Kinpatsu Akuma Erusa Present Head Mystery Present
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Chibi Akuma Paipaa Present Head Mystery Present
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Zonbi Shoujo Present Head Mystery Present
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Joe Teti Present Head Mystery Present
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DaveCanterbury Present Head Mystery Present
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Shika Yamaneko Arikkusu Present Head Mystery Present
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Akuma Shoujo Sukaaretto Present Head Mystery Present
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Todd Howard Present Head Mystery Present
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Peter Griffin Gore Present Head Mystery Present
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Stewie Griffin Present Head Mystery Present
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KnooteWoot Gore Present Head Mystery Present
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Kusanagi Gore Present Head Mystery Present
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Doug Wendt Stupid Present Head Mystery Present
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Jeroen Present Head Mystery Present
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Tom Hall Present Head Mystery Present
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Kevin Sorbo Present Head Mystery Present
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Kevin Sorbo II Present Head Mystery Present
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Skips Present Head Mystery Present
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Doug Marcaida Present Head Mystery Present
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Cartman Present Head Mystery Present
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Kenny Present Head Mystery Present
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Kyle Present Head Mystery Present
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Stan Present Head Mystery Present
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Cacodemon Present Head Mystery Present
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Linda Present Head Mystery Present
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Peter Drunk Present Head Mystery Present
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Peter Griffin Gore HQ Present Head Mystery Present
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YoRHa Type A No. 2 (A2) Present Head Mystery Present
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Tweety Present Head Mystery Present
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Cala Maria Present Head Mystery Present
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Ellen Present Head Mystery Present
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Tyler Durden Present Head Mystery Present
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Steven Seagal Present Head Mystery Present

Special Heads

Very expensive trophy-style heads and oddities. These start at 25000 coins.

Foot Foot 25000 coins
Controller Controller 30000 coins
Hamburger Hamburger 35000 coins
Pizza Pizza 40000 coins
Torso Torso 45000 coins
Battle Axe Battle Axe 50000 coins
Leather Jacket Leather Jacket 55000 coins
Fast Inverse Square Root Fast Inverse Square Root 60000 coins

Background Shop

Buy and select a background for the game screen.

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Random Arena Each Run Every new run rolls one owned arena background.
Tap to activate
Default Default ...
Tuin Tuin ...
Bakery Bakery ...
Link Link ...
Doom Doom ...
NeonRift NeonRift ...
FleshWall FleshWall ...
Desert Desert ...
Beach Beach ...
Sky Sky ...
Bar Bar ...
Forest Forest ...
Field Field ...
Christmas Christmas ...
Halloween Halloween ...
Retro Retro ...
Anime. Anime. ...
Moonlight Moonlight ...
Anime II Anime II ...
Anime III Anime III ...
Anime IV Anime IV ...
Anime V Anime V ...
DoomBase DoomBase ...
ToddWall ToddWall ...
Neon Arcade Neon Arcade ...
Space Station Space Station ...
Forest II Forest II ...
Space Space ...
Beach II Beach II ...
Bedroom Bedroom ...
School School ...
Couch Couch ...
Anime VI Anime VI ...
Anime VII Anime VII ...
Anime VIII Anime VIII ...
Anime IX Anime IX ...
Anime X Anime X ...
Anime XI Anime XI ...
Beach III Beach III ...
Beach IV Beach IV ...
Forest III Forest III ...
Anime XII Anime XII ...
Anime XIII Anime XIII ...
Kawaii I Kawaii I ...
Pong Pong ...
Kawaii II Kawaii II ...
Ellen Ellen ...
Kawaii III Kawaii III ...
Kawaii IV Kawaii IV ...
Amiga I Amiga I ...
Aapmans Aapmans ...
MothGirl MothGirl ...
Retro II Retro II ...
Retro III Retro III ...
Cute I Cute I ...
Retro IV Retro IV ...
Duke Duke ...
Kawaii V Kawaii V ...
Frieren I Frieren I ...
Himiko Himiko ...
Cute Cute ...
John Romero John Romero ...

Mobile Background Shop

Portrait backgrounds for phones and tablets. Recommended size: 1080 x 1920.

Default Default ...
D.va D.va ...
Chicken Chicken ...
Anime I Anime I ...
Anime II Anime II ...
Anime III Anime III ...
Anime IV Anime IV ...
Anime V Anime V ...
Anime VI Anime VI ...

Paddle Skin Shop

Buy and select a paddle PNG skin. Buffs still stretch the selected paddle skin.

Default Default ...
Gore Gore ...
Nature Nature ...
Gym Gym ...
B&B B&B ...
Bakery Bakery ...
Doom Doom ...
Quake Quake ...
Duke Duke ...
Anime Anime ...
Epic Epic ...
Minty Minty ...
Monster Monster ...
Monster II Monster II ...
Anime II Anime II ...

Enemy Codex

Learn what each special head, power-up, boss, and rare event does.

Red Evil Head

Shoot it before it hits the paddle. If it hits, you lose score and your combo is halved.

Threat: Basic enemy

Purple Curse Head

Jams your shooting for a short time when it hits the paddle. Best destroyed quickly.

Threat: Weapon jam

Blue Freeze Head

Freezes the paddle, then leaves it extremely sluggish for the rest of the effect.

Threat: Paddle control

Green Greed Head

Drops coins. Shooting it is better than letting it touch the paddle.

Reward: Coins

Gold Bonus Head

A rare bonus target. Shoot it for a better reward. It disappears after touching the paddle.

Reward: Bigger coins

Secret Rare Head

A huge rare target. Destroy it fast to activate Crazy Big Paddle and get a coin burst.

Reward: Crazy Big Paddle

Boss Head

Bosses have HP and a timer. When a boss arrives, normal heads withdraw so it becomes a clean boss duel. Defeat bosses for coins and run-only rewards.

Threat: Boss fight

Laser Floater

A hovering enemy near the top of the arena. It drifts around, smokes underneath, and fires fast aimed laser shots at your paddle.

Threat: Paddle integrity

Rocket Floater

A heavier hovering enemy that fires slower rockets. Rockets hit harder than lasers and can destroy a damaged paddle quickly.

Threat: Heavy paddle damage

Combo Cooling

Reach peak combo x75 to trigger Cooling: the arena turns watery, fish appear near the top, and each fish caught fills a coin vault that pays out when Cooling ends.

Reward: Mini combo event

Combo Fever

Reach peak combo x120 to trigger Fever: friendly fever heads appear, fill a bigger vault, and pay out after the event. Later Fever milestones increase the payout multiplier.

Reward: Big combo event

Daily & Weekly Challenges

Hard special runs. Each daily and weekly challenge can only be completed once for its reward.

Challenge runs may force lives, relics, boss speed, or enemy pressure. Rewards are paid once when completed.

Run Relics

Choose one relic before starting. Relics only affect the current run.

Relics are modifiers with both benefits and trade-offs. Pick one that fits your play style.

Missions & Achievements

Complete missions, unlock achievements, and gain bonuses from your normal head collection.

Current Missions

Achievements

Head Collection Bonuses

Prestige Skins

Defeat bosses across runs to unlock special skins and paddle aura effects.

Prestige skins are permanent unlocks. Put skin images in the /prestige/ folder. Selecting an unlocked prestige skin changes your player head and paddle aura.

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Mystery Present

Shake shake shake...

Present reward

Choose Difficulty

Pick the pressure for this run. Difficulty is locked once the run starts.

Choose Your Name

This name appears on High Scores. You can change it later from Player Code.

Letters, numbers, spaces, dots, dashes, and underscores only.

Save Backup

Your progress is backed up to this player code. Write it down or take a screenshot.

TUIN-....-....

Automatic backup is enabled when the server save file is installed.

Restore Save

Enter your player code to restore a server backup. This will replace the current browser save.

Use the player code from your backup screen.

Daily Gift

Open one present every day for a random coin reward.

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Ready to open.

Redeem Code

Enter a reward code to claim coins or special bonuses.

Codes can only be used once per player code.

High Scores

Top scores from backed-up player saves.

Loading high scores...

Trophy Room

Unlocked heads drift through your personal collection room.

Coins 0
Gold pile
Gold Stash
Skin preview

Skin Name

Skin details

No flavour text yet.

Run Summary

Another glorious disaster in the Tuin arena.

Final Score 0
Coins Earned 0
Bosses Killed 0
Highest Combo x1
Rare Heads Killed 0
Challenge None

Mission Progress

No mission progress yet.

New Achievements

No new achievements this run.

Patch Notes

A running history of the chaos added to Tuin Face Pong.

June 5, 2026: Random Loadout Modes

  • Added a Main Menu / New Run button to the Market so random head/background modes can be used cleanly after opening Market during a run.
  • Added Random Head Each Run and Random Arena Each Run market cards.
  • Random heads roll from owned normal, secret, present, and special heads at the start of a run.
  • Random arenas roll owned backgrounds at the start of a run, including phone backgrounds on mobile/tablet.
  • Random Arena can now shift to another owned background every 2-4 minutes during active play.
  • Added a paid Royal Head Slots casino button to the main menu: 500 coins buys 5 owned-head spins.
  • Added a first-run tutorial/setup wizard with quick controls, sound, and music-style choices.
  • Added music styles: Arcade, Relaxing, Cracktro, and No Music. Arcade and Cracktro use shuffled playlist fades from their folders.
  • Added a music loading badge with a fast floating disc animation and optional loading sound for large MP3s.

June 4, 2026: Boss Battles, Bonus Rooms, and Event Polish

  • Added boss Phase 2 moments and Galaga-style invasion waves for selected bosses, with fairer timing and cleanup so normal heads stay out of boss duels.
  • Added Face Match Frenzy, a rare match-3 bonus room with owned-head tiles, drag/swipe swapping, burst FX, sounds, and a coin cashout.
  • Replaced the ditched bumper bonus with Head Slot Machine: score, combo, and boss kills grant spins, owned heads fill the reels, and matches cash out coins.
  • Added Face Roulette: a neon owned-head prize wheel with one dramatic spin, performance bonus, jackpot wedge, and coin cashout.
  • Added Face Memory: a timed owned-head card matching room with streak coins, board-clear bonus, and coin cashout.
  • Polished Face Memory cards with better button feel, match/miss animations, more reliable clicking, and honest same-head pair matching.
  • Added an event sound system: rare events and bonus rooms can now load unique stingers from /event-sounds/name/ folders, with safe fallbacks if files are missing.
  • Spin sounds for Face Roulette and Head Slot Machine now stop cleanly when the visual spin ends or the room closes.
  • Added Head Slot Machine, Face Roulette, and Face Memory to the Romero event control cheat menu for quick testing.
  • Added Achievement category tabs, mobile wrapping, claimable Achievement glow, and a CLAIMED stamp moment.
  • Added non-spammy mission progress toasts during runs and polished Permanent Mission claim feedback.
  • Cleaned up boss rewards: Boss 6 now improves power-up duration/spawns, and Boss 7 improves boss payouts and coin pressure.

June 3, 2026 22:08 CEST: Claimable Achievement Glow

  • Unlocked Achievements with unclaimed coin rewards now glow and show a clear Claim reward label.
  • Claimable Achievement cards now get a brighter hover state so players can tell they are clickable.

June 3, 2026 22:03 CEST: Mission Toasts and Boss Reward Polish

  • Added non-spammy mission progress toasts during runs for meaningful Daily and Permanent Mission milestones.
  • Permanent Mission claims now briefly stamp the claimed card with a TITLE UNLOCKED effect.
  • Boss 6 now gives Power Core Overdrive: longer power-ups and slightly faster power-up spawns for the run.
  • Boss 7 now gives Royal Boss Bounty: stronger boss payouts, faster random coins, and bigger visible coin-drop bonuses.

June 3, 2026 21:53 CEST: Bigger Missions and Achievement Tiers

  • Added more Daily Mission goals, including bigger coin, combo, boss, floater, score, power-up, and run-count tasks.
  • Added more Daily and Weekly Challenge templates, including score chase, skybreaker, power storm, headcount, combo royalty, and boss ladder runs.
  • Expanded Achievements into a larger tier list for bosses, final bosses, combos, score, coins, rare heads, floaters, power-ups, and runs.
  • Score is now tracked for missions, challenges, and achievements so score-based goals progress properly.

June 3, 2026 21:37 CEST: Permanent Title Display

  • Claimed Permanent Missions now unlock a visible title moment with a stronger TITLE UNLOCKED reward banner.
  • The main menu loadout now shows your current Permanent Mission title.
  • The Trophy Room Hall Stats board now includes a glowing Current Title plate with the badge source and title count.

June 3, 2026 21:25 CEST: Permanent Mission Rework

  • Permanent Missions are now bigger long-term trophy goals with larger coin rewards, title badges, and clear claim states.
  • Claiming a Permanent Mission now adds a permanent +5% faster random coin-drop bonus, stacking once per claimed mission.
  • The Missions screen now shows locked, ready, and claimed Permanent Mission cards plus a permanent bonus summary.

June 2, 2026 20:06 CEST: Boss Duel Spawn Guard

  • Added stricter boss-duel guards so evil heads, chaos heads, combo bonus heads, rare heads, and delayed Golden Parade heads cannot sneak into active boss fights.
  • Active boss fights now also purge any non-boss head that slips through unexpectedly.

June 2, 2026 20:01 CEST: Bottom Spark Fallout

  • Paddle damage particles now fall from the underside instead of orbiting around the paddle.
  • Removed the last top/side spark pass and changed smoke into blocky downward fallout.

June 2, 2026 19:55 CEST: Glitch Damage Pivot

  • Changed paddle damage away from cracks/chunks and toward horizontal glitch tearing with tiny pixels falling off.
  • Removed the remaining big crack shapes so the damaged paddle reads cleaner.

June 2, 2026 19:46 CEST: Cleaner Paddle Smoke

  • Removed the long loose spark streaks from paddle damage so they no longer look like flying debris.
  • Kept sparks tighter to the paddle edge and made the smoke a bit more readable.

June 2, 2026 19:40 CEST: Glitched Broken Paddle

  • Reworked paddle damage toward the cleaner glowing broken-bar look: horizontal fracture tears, smaller edge chips, cracks, smoke, and sparks.
  • Reduced the black triangle/chunk look so the paddle stays readable and golden while damaged.

June 2, 2026 19:31 CEST: Sparky Damage Pass

  • Made paddle damage less like black stickers and more like chipped metal, scorch marks, thin cracks, exposed glowing wires, and sparks flying off the edges.
  • Kept mobile spark counts lower for smoother play.

June 2, 2026 19:24 CEST: Broken Paddle Polish

  • Reworked paddle damage so it reads more like real broken chunks, scorch marks, cracks, smoke, and restrained edge sparks.
  • Removed the noisy interior flicker blocks from the damaged paddle look.

June 2, 2026 19:18 CEST: Paddle Damage Sparks

  • Damaged paddles now show cooler smoke wisps, hot sparks, electric snaps, and flickering broken-edge effects.
  • Mobile keeps the effect lighter so phone performance stays safer.

June 2, 2026 19:08 CEST: Cleaner Upgrade Moments

  • Boss rewards now pause the run with a clear upgrade card that explains what changed before play continues.
  • The live status strip now focuses on timed effects, danger, rare events, and Boss Magnet cooldown instead of passive run upgrades.
  • Tier transition text now names the real next boss number, such as Boss 9 after Boss 8.

June 2, 2026 18:52 CEST: Boss Magnet Mobile Fixes

  • Boss Magnet now has a proper release kick so heads do not hover in place after the pull ends.
  • Added a Boss Magnet status pill that shows READY, active time, or cooldown seconds.
  • Mobile and tablet can activate Boss Magnet with a two-finger tap on the playfield after Boss 5.
  • Boss duels now clear and block stray power-up drops and extra head spawns during the fight.

June 2, 2026 18:38 CEST: Boss Duel Progression

  • Bosses now become clean duels: normal heads leave the arena during boss fights and return with a burst afterward.
  • Endless bosses now use real run numbers, so Tier II continues as Boss 9-16 and Tier III continues as Boss 17-24.
  • Boss 3 now adds +15% visible coin drops, Boss 5 unlocks Boss Magnet, and Boss 6 makes power-ups last 10% longer.
  • Boss 7 now grants a Boss Bounty coin boost, while Boss 8, Boss 16, and Boss 24 keep escalating the run with bigger weapon and coin rewards.

June 1, 2026 21:38 CEST: Tier II Coin Showers

  • After defeating Boss 8 and entering Tier II, visible coin drops increase by 50% for the rest of the run.
  • Each later full boss cycle adds another +50% visible coin-drop bonus: Tier III is +100%, Tier IV is +150%, and so on.
  • The boost affects coin bursts, boss reward drops, Gold Rush, and Coin Rain without secretly increasing individual coin value.

June 1, 2026 21:26 CEST: Trophy Board Auto-Pan

  • The Trophy Room Hall Stats list now uses a real animated inner track that slowly pans down through the hidden rows and back up again.
  • Hovering the stat list pauses the movement, and stat descriptions now appear in the built-in neon info strip.

June 1, 2026 21:21 CEST: Trophy Board Glow-Up

  • Made the Trophy Room stat board more animated with a tighter scrolling viewport, scan bands, and shining stat rows.
  • Replaced the plain browser hover tooltip with a custom neon info strip that updates when hovering each stat.

June 1, 2026 21:18 CEST: Trophy Board Scroll

  • The Trophy Room Hall Stats board now slowly scrolls up and down through the stat rows.
  • Hovering the stat board pauses the movement, and each row now explains what it tracks when hovered.

June 1, 2026 21:11 CEST: Desktop Trophy Room

  • The Trophy Room is now desktop-only, so the main menu no longer shows the Trophy Room button on mobile layouts.
  • Added a safety guard so mobile and touch devices return to the main menu instead of opening the Trophy Room.

June 1, 2026 21:08 CEST: Trophy Board Names

  • The Trophy Room Hall Stats board now keeps a fuller set of readable stat rows even on newer saves.
  • Renamed the board rows and milestones with cooler arcade trophy names like Boss Souls Retired, Final Crowns Broken, Combo Crown, and Secret Legends.

June 1, 2026 21:01 CEST: Trophy Stats Board

  • Replaced the Trophy Room gold stash display with a readable right-side Hall Stats board.
  • Moved milestone text into the stats board with an achievement progress line and leaderboard-style rows for bosses, score, combo, collections, rare finds, floaters, power-ups, and challenges.

May 31, 2026 22:06 CEST: Press Start Final Polish

  • Cleaned up the desktop Press Start screen so the game border and paddle behind the splash no longer show through.
  • Adjusted the title art crop so the splash looks more like a proper arcade title screen on desktop while staying friendly on mobile.

May 31, 2026 22:10 CEST: Splash Cleanup

  • The Press Start splash now fully hides the gameplay canvas, HUD, and borders underneath it.
  • The desktop title art is cropped at the far edges to reduce the visible baked-in side paddles.

May 31, 2026 22:04 CEST: Desktop Splash Polish

  • Improved the desktop Press Start screen so the welcome art fills the stage instead of sitting inside a large empty frame.
  • Kept the mobile splash compact while giving desktop a darker full-screen arcade title layout.

May 31, 2026 21:55 CEST: Press Start Splash

  • Added a new arcade-style Press Start splash before the main menu, using the welcome image larger and brighter.
  • The first click, tap, Enter, or Space press now unlocks audio and lets the menu music begin as soon as the main menu opens.

May 31, 2026 21:43 CEST: Journey and Trophy Polish

  • The Boss Journey Meter now has a moving scan pulse, beacon glow, and traveling sparks along the track.
  • Selecting the generated Default Glow paddle now returns to the main menu like other loadout choices.
  • The Trophy Room now shows tiny glowing memory notes for milestones like final boss kills, best score, combos, collection size, rare finds, and cleared challenges.

May 31, 2026: Boss Journey Meter

  • Added a glowing left-side boss progress meter outside the playfield when there is room for it.
  • Your tiny selected head climbs toward a tiny boss marker so long runs show how close the next boss is.

May 31, 2026: Endless Boss Tier Update

  • Bosses now continue as visible run tiers after Boss 8; the current version labels them as Boss 9, Boss 10, and onward.
  • After each full 8-boss cycle, head speed cools down for the next tier while bosses keep gaining HP, movement pressure, and attack pressure.
  • Defeating Boss 8 now grants permanent Triple Laser for the rest of the run.
  • Defeating Boss 16 now upgrades the run into Machine Gun Laser mode and replaces later Shotgun Laser rewards with the machine gun state.

May 31, 2026 14:29 CEST: Paddle Control and Save Polish

  • The paddle now keeps following desktop mouse movement even when the cursor moves outside the playfield during an active run.
  • The generated Default Glow paddle now saves as an intentional choice, so refreshing or restoring a save no longer swaps it back to the first paddle skin.

May 2026: Relic Expansion Update

  • Added new run relics: Glass Heart, Magnet Charm, Power Orb, Chaos Contract, Boss Coin, and Wide Lens.
  • Lucky Coin, Heavy Paddle, Rapid Blaster, and Boss Hunter now have stronger, more noticeable effects.
  • Shield Core now starts with Cleanse Shield, Glass Heart blocks life drops for a stronger score-chase identity, Magnet Charm adds a longer magnet window, and Power Orb brings more power-ups.
  • Relics still keep a benefit and drawback, so each one should feel like a different run style instead of a tiny stat tweak.

May 2026: Daily and Weekly Rotation Update

  • Added more Daily Challenge templates, including coin, combo, power-up, rare-head, and pressure-run goals.
  • Added more Weekly Challenge templates, including Coin Vault, Power Collector, Rare Hunter, and Boss Chain runs.
  • Expanded the Daily Mission pool with more power-up, boss, floater, rare-head, and run-count missions.
  • Daily Missions still roll three random missions per day, while the Challenges screen offers one daily and one weekly challenge from the larger pools.

May 2026: Random Event Chaos Update

  • Added a cleaner random event framework so run events share timing, announcements, and boss-safety rules.
  • Added Big Head Parade: non-boss heads become huge for a short burst and score more points.
  • Added Mirror Panic: left and right controls flip for a few seconds with a mirrored purple/cyan arena effect.
  • Added Spooky Night: the arena darkens, heads, paddle, coins, and power-ups glow green, and the paddle carries a flashlight effect.
  • During Spooky Night, successful non-boss head bounces drop a green coin burst.
  • Added Meteor Heads: burning face meteors fall from above and explode if they hit the paddle.
  • Added Disco Fever: spotlights sweep the arena, dancing heads party in the middle, heads and paddle pulse, coin sprinkles appear, and non-boss hits score more.
  • Added Gravity Flip: the paddle jumps to the top, the bottom becomes the bounce wall, and missing upward costs a life.
  • Random run events no longer start right before boss danger, and bosses wait for active rare events to finish.
  • The sidekick helper now gives tips for the new rare events.

May 2026: Mobile, Market, and Loadout Polish

  • Improved the mobile main menu loadout so player, head, paddle, prestige, background, relic, and challenge are easier to read.
  • Phone and tablet players can now change FX, Sound, and Music from the in-run mobile menu.
  • Improved mobile Market cards for Secret Heads and Mystery Presents.
  • Improved phone background buying and selecting behavior.
  • Already-owned phone backgrounds should now select cleanly without acting like a new purchase.
  • Default Glow paddle inspection no longer shows a broken preview image.
  • Improved mobile gameplay safe-area behavior so heads stay in a cleaner part of the portrait arena.
  • Improved phone landscape mode so it no longer shows the old desktop-style control clutter.
  • Phone landscape now hides the tip helper during play so it does not cover the arena.
  • Mobile arena border behavior was improved so heads bounce closer to the visible yellow wall.
  • Mobile starting speed was bumped slightly so phone play feels closer to desktop.
  • Selected heads, special heads, and phone backgrounds now remember their choice more reliably after refresh.
  • Phone background save paths were cleaned up so bought portrait backgrounds use one consistent format.
  • Mobile Market background ownership checks were tightened to better match the saved phone background list.
  • Phone background saving was rebuilt into one cleaner system so buying, selecting, refreshing, and restoring use the same owned background list.
  • Phone background saves now merge local progress and online backup data instead of letting an older backup erase a recent mobile background purchase.
  • Added Daily Head Deal, a once-per-day random head offer with buy, select, and inspect controls.
  • Daily Head Deal works on desktop and mobile, with a floating preview head and compact phone layout.
  • Improved the mobile main menu scroll and shortened the Daily Head Deal card so lower buttons are easier to reach.

May 2026: Mobile, Tablet, and Sidekick Polish

  • Improved iPad and tablet layout so the arena, helper, and controls behave more consistently.
  • Mobile and tablet now use automatic bullet firing when important targets are nearby.
  • Removed the old floating fire button from tablet play.
  • The sidekick helper now hides properly when menus are open.
  • The sidekick helper now sits in a safer position above the playfield on mobile and tablet.
  • Market pages now display more cleanly on phones and tablets.
  • Updated the Help screen with clearer player-facing explanations.
  • Improved sidekick placement and sizing on phones.

May 2026: Combo Cooling, Fever Vault, and Economy Update

  • Added Combo Cooling at peak combo 75, 150, 225, and higher locked milestones.
  • Combo Cooling turns the arena blue and watery for about 10 seconds.
  • During Combo Cooling, catch little fish to fill the Cooling Vault. When the event ends, the bank pays out at once.
  • Combo Fever now remains a separate bigger event at peak combo 120, 240, 360, and higher locked milestones.
  • Combo Fever uses a Fever Vault and pays out after the event instead of giving tiny coin rewards instantly.
  • Combo Cooling and Combo Fever meters now reset toward the next milestone instead of staying full after the first event.
  • Combo Fever no longer repeats endlessly from the same peak combo.
  • Combo Cooling and Combo Fever cannot be repeated by intentionally dropping combo and reaching the same milestone again.
  • Combo Cooling and Combo Fever now wait until boss danger has passed instead of starting during boss chaos.
  • Coin economy is clearer now: one visible normal coin is worth one coin, and bigger rewards spawn more visible coins.
  • Boss rewards, Gold Rush, Present coin bursts, normal head coin chance, and evil head rewards were tuned for the clearer economy.

May 2026: Boss, Evil Head, and Auto-Fire Update

  • Bosses no longer bounce like normal heads. They now float around the upper arena with smooth movement.
  • Bosses now charge attacks with clear warning effects before firing lasers or rockets.
  • Higher boss tiers gain stronger attack patterns such as double lasers, sweep lasers, rockets, and rocket bursts.
  • After the final boss, stronger boss tiers continue scaling so endless runs keep getting harder.
  • Boss evil-head summons now ramp up slowly, with later bosses applying more pressure.
  • Red, Purple, and Blue evil heads now float, warn, and dash toward the paddle instead of simply bouncing around.
  • Evil heads now have HP bars and can survive multiple shots, but explode if they miss their dash.
  • Cleanse is now Cleanse Shield. It clears current curse/freeze and blocks 2 future evil status hits for about 45 seconds.
  • Mobile and tablet auto-fire now use normal bullets and can benefit from Double Shot and Shotgun Laser.

May 2026: Rare Events and Power-up Polish

  • Added rare run events: Coin Rain, Power Surge, Golden Head Parade, and Present Drop.
  • Golden Head Parade cleanup was improved so missed bonus heads disappear more safely.
  • Present Drop spawns one rare falling mystery present with a reward table that can include repair, magnet, slow motion, Shotgun Laser, Gold Rush, Mega Boost, extra life, or a rare coin jackpot.
  • Power Surge now drops a better curated set of useful power-ups.
  • Gold Rush was tuned into a shorter mini coin burst so Coin Rain remains the big gold shower event.
  • Shotgun Laser now fires a 5-way spread and works on desktop, mobile, and tablet.
  • Power-up status effects now appear in a shiny dock below the playfield with countdown timers and progress bars.
  • Secret Rare Head is rarer than before and can be targeted by mobile and tablet auto-fire.
  • Fixed Anti-Floater daily mission counting.
  • Fixed mission summary text after completed missions.

May 2026: Floater Assault and Paddle Integrity

  • Added Laser Floaters and Rocket Floaters.
  • Floaters hover near the top of the arena, drift around, and fire aimed shots at the paddle.
  • Laser Floaters show a red targeting line before firing fast shots.
  • Rocket Floaters show an orange warning marker before firing heavier rockets.
  • Floaters can be shot down and can drop coins.
  • Added paddle integrity damage.
  • Damaged paddles become shorter and show glitch corruption.
  • Added a glowing integrity meter near the playfield.
  • At 0% integrity, the paddle is destroyed and the run ends.
  • Added Repair power-up to restore paddle integrity.

May 2026: Market, Presents, and Secret Heads

  • Renamed the Shop to the Market.
  • Reworked the Market into cleaner category pages.
  • Added Market tabs for Heads, Secret, Presents, Special, Arena, and Paddles.
  • Normal heads, Secret heads, Present heads, Special heads, and Paddles now use cleaner paged layouts.
  • Added Mystery Presents for 1000 coins.
  • Presents unlock random present-only heads.
  • No duplicate present heads until the full present collection is unlocked.
  • Added present-opening suspense animation.
  • Added Collection Complete state when all present heads are owned.
  • Added Secret Heads that unlock through tough achievements.
  • Added secret unlocks such as Nightmare Face, Combo Demon, Coin Goblin King, Rare Hunter EX, No Mercy, One Life Wonder, and Mythic Trial.

May 2026: Visual FX, Paddle Skins, and Prestige

  • Added special visual effects for many heads, including drips, coins, code rain, hearts, fire, and void pixels.
  • Added paddle skins.
  • Added paddle flavour text and paddle visual effects.
  • Added a Default Glow paddle option.
  • Prestige Paddle FX can now add a classic aura effect when enabled.
  • Turning Prestige Paddle FX off restores the selected custom paddle look.
  • Defeating bosses across runs unlocks prestige skins and special aura effects.

May 2026: Online Save, High Scores, and Rewards

  • Added Player Code backup support.
  • Progress can now be backed up online and restored later with a Player Code.
  • Added nickname support for High Scores.
  • If the nickname is still Player, the game asks for a name before starting a run.
  • Added High Scores screen using backed-up best scores.
  • Added Redeem Code screen for reward codes.
  • Redeem codes can only be used once per Player Code.
  • Run Summary now shows whether the online backup was saved or failed.
  • Added a Daily Gift button to the main menu.
  • Players can open one Daily Gift per day for a random coin prize.
  • The Daily Gift button glows when a gift is ready.

May 2026: Trophy Room, Missions, and Challenges

  • Added the Trophy Room from the main menu.
  • The Trophy Room shows a random selection of unlocked heads from your collection.
  • Heads now chill in the room, walk left and right, bob around, and sometimes jump.
  • Added colored source labels above heads so you can see where each head came from.
  • Added gold pile display based on your current coins.
  • Missions are now split into Daily Missions and Permanent Missions.
  • Daily Missions pick 3 random missions every day and pay repeatable coin rewards.
  • Permanent Missions are longer one-time progression goals.
  • Added more Daily and Weekly Challenge templates for better variety.
  • Added more expensive Special Heads as long-term coin goals.

May 2026: Difficulty, Relics, and Run Summary

  • Difficulty is now chosen before starting a run.
  • Added colorful difficulty cards for Chill, Normal, Chaos, and Nightmare.
  • Difficulty is locked once the run begins.
  • Difficulties now change the number of main heads: Chill has 1, Normal has 2, Chaos has 3, and Nightmare has 4.
  • Chaos and Nightmare speed was tuned to stay readable with multiple main heads.
  • Chaos and Nightmare now get better life-drop chances and longer Slow power-ups.
  • Added Run Relics with benefits and drawbacks.
  • Added a stronger Run Summary with score, coins, bosses, highest combo, challenge result, mission progress, and new achievements.
  • Added a glowing NEW BEST SCORE banner to the Run Summary.

May 2026: UI and Quality Update

  • Upgraded the main menu loadout card with colored neon chips.
  • The main menu now shows Player, Head, Paddle, Prestige, Background, Relic, and Challenge in a cleaner arcade style.
  • Updated the Help screen with clearer controls, rewards, enemies, and save information.
  • Improved mobile Market layout.
  • Improved scrollbars and panel polish.
  • Improved sidekick tip pacing and menu behavior.
  • Coin rewards were tuned to match the harder game balance.

How To Play

Goal

Keep your main head bouncing with the paddle, collect coins, survive chaos, defeat bosses, and unlock more heads, backgrounds, and paddle skins in the Market.

Controls

Difficulty

FX, Sound, and Music

Main Menu Loadout

The main menu shows your selected player name, head, paddle, prestige skin, background, relic, and challenge. On phones this is shown as compact bars so the full loadout stays readable before starting a run.

Market

Spend coins in the Market to unlock heads, backgrounds, paddle skins, and Mystery Presents. Bought items stay unlocked in your save.

Mystery Presents

Mystery Presents unlock random present-only head skins. You will not receive duplicate present heads until the whole present collection is complete.

Secret Heads

Secret heads cannot be bought directly. Unlock them by completing tough goals.

Inspecting Skins

Right-click on desktop, or long-press on mobile/tablet, to inspect a skin card. Inspecting shows preview art, status, effects, sound badges, and flavour text when available. Some default items have no image preview and only show their info text.

Enemies

Paddle Integrity

Floaters can damage your paddle. A damaged paddle becomes shorter and glitchier. If integrity reaches zero, the run ends.

Power-ups

Combo Rewards

Rare Run Events

Daily & Weekly Challenges

Challenges are special runs with rules and rewards. Daily and weekly challenges refresh on their own schedule. The rotation now includes more coin, combo, power-up, rare-head, floater, and boss-chain goals. Complete them for one-time rewards.

Run Relics

Pick one relic before a run. Relics change the run with a benefit and a drawback.

Missions & Achievements

Daily Missions give repeatable coin rewards each day, show occasional progress toasts during runs, and now rotate through more coin, combo, score, boss, floater, power-up, rare-head, and run-count goals. Permanent Missions are bigger long-term trophy goals with larger one-time rewards, title badges, and a stacking +5% faster random coin-drop bonus each time you claim one. Achievements now have more tiers for normal play.

Prestige Skins

Defeat bosses across runs to unlock prestige skins and special aura effects. Prestige skins are permanent unlocks.

Run Summary

After game over, the Run Summary shows your final score, coins earned, bosses killed, highest combo, rare heads killed, challenge result, mission progress, and new achievements.

Coin Economy

One visible normal coin is worth one coin. Bigger rewards create more visible coins, so payouts are easier to understand. After Boss 8, each new 8-boss tier adds another +50% visible coin-drop bonus without changing individual coin value.

Daily Gift

Open one Daily Gift per day from the main menu for a random coin reward. If the gift is ready, the button glows. After claiming, it stays claimed until the next day.

Daily Head Deal

The main menu can show one random head deal per day. The offer can pick from normal heads and present heads, with a random coin price. If you already own the offered head, the deal lets you select it instead of buying it again.

Player Code, Restore Save, and High Scores

The game saves in your browser and can also back up progress online with a Player Code. Keep your Player Code safe so you can restore progress later.

Trophy Room

The Trophy Room shows a fun collection view with unlocked heads, your current Permanent Mission title, and a right-side Hall Stats board for things you have done. Use it to admire your growing pile of ridiculous arcade treasures and old run milestones.