Score: 0 | Best: 0 | Lives: 3
Coins: 0 | Heads: 1 | Combo: x1
Move mouse/touch or A/D. Desktop hold Space or left mouse to fire. Mobile/iPad: move the paddle with touch. Auto-fire assist shoots normal bullets when floaters, bosses, evil heads, or rare targets are nearby.
Tip head
TUIN TIP
Welcome

Collect coins, unlock heads, shoot evil heads, and defeat stronger bosses.

Selected head
Selected Loadout Head: Default Prestige: None Background: Default Relic: None Challenge: None
Daily Head Deal
Daily head deal
Mystery Head Normal Head 250 coins A random deal appears once per day.

Choose Your Head

Pick an unlocked face. Locked faces can be bought in the shop.

Tuin Tuin ...
Knootewoot Knootewoot ...
Berend Berend ...
Brohan Brohan ...
Kusanagi Kusanagi ...
TuinGore TuinGore ...
Link Link ...
CyberBig CyberBig ...
Naruto Naruto ...
TuinVoid TuinVoid ...
MysteryKnoote MysteryKnoote ...
BurningBerend BurningBerend ...
MintyPounce MintyPounce ...
RuneMage RuneMage ...
Romero Romero ...
Carmack Carmack ...
Butthead Butthead ...
Beavis Beavis ...
Ivan Ivan ...
Bolt Bolt ...
Peter Peter ...
Rock Rock ...
Arnold Arnold ...
Akuma Shoujo Sukaaretto Gore Akuma Shoujo Sukaaretto Gore ...
Gaben Gaben ...
Giorgio Giorgio ...
Pick a head, then return to the main menu to start with your selected loadout.

Market

Your coins: 0

Normal Heads

Buy normal heads with coins. Right-click a head to inspect it.

1 / 1
Tuin Tuin ...
Knootewoot Knootewoot ...
Berend Berend ...
Brohan Brohan ...
Kusanagi Kusanagi ...
TuinGore TuinGore ...
Link Link ...
CyberBig CyberBig ...
Naruto Naruto ...
TuinVoid TuinVoid ...
MysteryKnoote MysteryKnoote ...
BurningBerend BurningBerend ...
MintyPounce MintyPounce ...
RuneMage RuneMage ...
Romero Romero ...
Carmack Carmack ...
Butthead Butthead ...
Beavis Beavis ...
Ivan Ivan ...
Bolt Bolt ...
Peter Peter ...
Rock Rock ...
Arnold Arnold ...
Akuma Shoujo Sukaaretto Gore Akuma Shoujo Sukaaretto Gore ...
Gaben Gaben ...
Giorgio Giorgio ...

Secret Heads

Secret heads cannot be bought. Unlock them by completing brutal achievements.

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Coin Goblin King Locked Secret Collect 25000 total coins.
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Combo Demon Locked Secret Reach combo x250.
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Mythic Trial Locked Secret Defeat Boss 8 while grabbing no slows.
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Nightmare Face Locked Secret Defeat Boss 4 or higher in Nightmare mode.
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No Mercy Locked Secret Kill 100 enemy heads in one run.
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One Life Wonder Locked Secret Defeat Boss 6 while starting with 1 life.
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Rare Hunter Ex Locked Secret Kill 10 secret rare heads.

Mystery Presents

Open a present for 1000 coins. Each present unlocks a random present-only head skin.

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Mystery Present Open a present to unlock a random exclusive head.
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DemonDj Present Head Mystery Present
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Joblin Present Head Mystery Present
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Ankokusei Present Head Mystery Present
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ClownWoot Present Head Mystery Present
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ReneSquid Present Head Mystery Present
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Doomguy Present Head Mystery Present
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Quakeguy Present Head Mystery Present
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Duke Present Head Mystery Present
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Doug Present Head Mystery Present
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JayWilbur Present Head Mystery Present
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CodyLundin Present Head Mystery Present
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Cacotuin Present Head Mystery Present
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BerendGore Present Head Mystery Present
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Akuma Shoujo Hana Present Head Mystery Present
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Ko Akuma Paipaa Present Head Mystery Present
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Kinpatsu Akuma Erusa Present Head Mystery Present
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Chibi Akuma Paipaa Present Head Mystery Present
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Zonbi Shoujo Present Head Mystery Present
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Joe Teti Present Head Mystery Present
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DaveCanterbury Present Head Mystery Present
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Shika Yamaneko Arikkusu Present Head Mystery Present
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Akuma Shoujo Sukaaretto Present Head Mystery Present
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Todd Howard Present Head Mystery Present
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Peter Griffin Gore Present Head Mystery Present
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Stewie Griffin Present Head Mystery Present
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KnooteWoot Gore Present Head Mystery Present
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Kusanagi Gore Present Head Mystery Present
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Doug Wendt Stupid Present Head Mystery Present
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Jeroen Present Head Mystery Present
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Tom Hall Present Head Mystery Present
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Kevin Sorbo Present Head Mystery Present
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Kevin Sorbo II Present Head Mystery Present
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Skips Present Head Mystery Present
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Doug Marcaida Present Head Mystery Present
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Cartman Present Head Mystery Present
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Kenny Present Head Mystery Present
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Kyle Present Head Mystery Present
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Stan Present Head Mystery Present
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Cacodemon Present Head Mystery Present
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Linda Present Head Mystery Present
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Peter Drunk Present Head Mystery Present
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Peter Griffin Gore HQ Present Head Mystery Present
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YoRHa Type A No. 2 (A2) Present Head Mystery Present

Special Heads

Very expensive trophy-style heads and oddities. These start at 25000 coins.

Foot Foot 25000 coins
Controller Controller 30000 coins
Hamburger Hamburger 35000 coins
Pizza Pizza 40000 coins
Torso Torso 45000 coins
Battle Axe Battle Axe 50000 coins
Leather Jacket Leather Jacket 55000 coins
Fast Inverse Square Root Fast Inverse Square Root 60000 coins

Background Shop

Buy and select a background for the game screen.

Default Default ...
Tuin Tuin ...
Bakery Bakery ...
Link Link ...
Doom Doom ...
NeonRift NeonRift ...
FleshWall FleshWall ...
Desert Desert ...
Beach Beach ...
Sky Sky ...
Bar Bar ...
Forest Forest ...
Field Field ...
Christmas Christmas ...
Halloween Halloween ...
Retro Retro ...
Anime. Anime. ...
Moonlight Moonlight ...
Anime II Anime II ...
Anime III Anime III ...
Anime IV Anime IV ...
Anime V Anime V ...
DoomBase DoomBase ...
ToddWall ToddWall ...
Neon Arcade Neon Arcade ...
Space Station Space Station ...
Forest II Forest II ...
Space Space ...
Beach II Beach II ...
Bedroom Bedroom ...
School School ...
Couch Couch ...
Anime VI Anime VI ...
Anime VIII Anime VIII ...
Anime IX Anime IX ...
Anime X Anime X ...
Anime XXI Anime XXI ...
AnimeXXII AnimeXXII ...
Beach III Beach III ...
Beach IV Beach IV ...
Forest II Forest II ...

Mobile Background Shop

Portrait backgrounds for phones and tablets. Recommended size: 1080 x 1920.

Default Default ...
D.va D.va ...
Chicken Chicken ...
Anime I Anime I ...
Anime II Anime II ...
Anime III Anime III ...

Paddle Skin Shop

Buy and select a paddle PNG skin. Buffs still stretch the selected paddle skin.

Default Default ...
Gore Gore ...
Nature Nature ...
Gym Gym ...
B&B B&B ...
Bakery Bakery ...
Doom Doom ...
Quake Quake ...
Duke Duke ...
Anime Anime ...
Epic Epic ...
Minty Minty ...
Monster Monster ...
Monster II Monster II ...
Anime II Anime II ...

Enemy Codex

Learn what each special head, power-up, boss, and rare event does.

Red Evil Head

Shoot it before it hits the paddle. If it hits, you lose score and your combo is halved.

Threat: Basic enemy

Purple Curse Head

Jams your shooting for a short time when it hits the paddle. Best destroyed quickly.

Threat: Weapon jam

Blue Freeze Head

Freezes the paddle, then leaves it extremely sluggish for the rest of the effect.

Threat: Paddle control

Green Greed Head

Drops coins. Shooting it is better than letting it touch the paddle.

Reward: Coins

Gold Bonus Head

A rare bonus target. Shoot it for a better reward. It disappears after touching the paddle.

Reward: Bigger coins

Secret Rare Head

A huge rare target. Destroy it fast to activate Crazy Big Paddle and get a coin burst.

Reward: Crazy Big Paddle

Boss Head

Bosses have HP and a timer. Defeat them for coins and run-only boss rewards. During fights, bosses can summon evil heads into the arena.

Threat: Boss fight

Laser Floater

A hovering enemy near the top of the arena. It drifts around, smokes underneath, and fires fast aimed laser shots at your paddle.

Threat: Paddle integrity

Rocket Floater

A heavier hovering enemy that fires slower rockets. Rockets hit harder than lasers and can destroy a damaged paddle quickly.

Threat: Heavy paddle damage

Combo Cooling

Reach peak combo x75 to trigger Cooling: the arena turns watery, fish appear near the top, and each fish caught fills a coin vault that pays out when Cooling ends.

Reward: Mini combo event

Combo Fever

Reach peak combo x120 to trigger Fever: friendly fever heads appear, fill a bigger vault, and pay out after the event. Later Fever milestones increase the payout multiplier.

Reward: Big combo event

Daily & Weekly Challenges

Hard special runs. Each daily and weekly challenge can only be completed once for its reward.

Challenge runs may force lives, relics, boss speed, or enemy pressure. Rewards are paid once when completed.

Run Relics

Choose one relic before starting. Relics only affect the current run.

Relics are modifiers with both benefits and trade-offs. Pick one that fits your play style.

Missions & Achievements

Complete missions, unlock achievements, and gain bonuses from your normal head collection.

Current Missions

Achievements

Head Collection Bonuses

Prestige Skins

Defeat bosses across runs to unlock special skins and paddle aura effects.

Prestige skins are permanent unlocks. Put skin images in the /prestige/ folder. Selecting an unlocked prestige skin changes your player head and paddle aura.

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Mystery Present

Shake shake shake...

Present reward

Choose Difficulty

Pick the pressure for this run. Difficulty is locked once the run starts.

Choose Your Name

This name appears on High Scores. You can change it later from Player Code.

Letters, numbers, spaces, dots, dashes, and underscores only.

Save Backup

Your progress is backed up to this player code. Write it down or take a screenshot.

TUIN-....-....

Automatic backup is enabled when the server save file is installed.

Restore Save

Enter your player code to restore a server backup. This will replace the current browser save.

Use the player code from your backup screen.

Daily Gift

Open one present every day for a random coin reward.

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Ready to open.

Redeem Code

Enter a reward code to claim coins or special bonuses.

Codes can only be used once per player code.

High Scores

Top scores from backed-up player saves.

Loading high scores...

Trophy Room

Unlocked heads drift through your personal collection room.

Coins 0
Gold pile
Gold Stash
Skin preview

Skin Name

Skin details

No flavour text yet.

Run Summary

Another glorious disaster in the Tuin arena.

Final Score 0
Coins Earned 0
Bosses Killed 0
Highest Combo x1
Rare Heads Killed 0
Challenge None

Mission Progress

No mission progress yet.

New Achievements

No new achievements this run.

Patch Notes

A running history of the chaos added to Tuin Face Pong.

May 31, 2026 14:29 CEST: Paddle Control and Save Polish

  • The paddle now keeps following desktop mouse movement even when the cursor moves outside the playfield during an active run.
  • The generated Default Glow paddle now saves as an intentional choice, so refreshing or restoring a save no longer swaps it back to the first paddle skin.

May 2026: Relic Expansion Update

  • Added new run relics: Glass Heart, Magnet Charm, Power Orb, Chaos Contract, Boss Coin, and Wide Lens.
  • Lucky Coin, Heavy Paddle, Rapid Blaster, and Boss Hunter now have stronger, more noticeable effects.
  • Shield Core now starts with Cleanse Shield, Glass Heart blocks life drops for a stronger score-chase identity, Magnet Charm adds a longer magnet window, and Power Orb brings more power-ups.
  • Relics still keep a benefit and drawback, so each one should feel like a different run style instead of a tiny stat tweak.

May 2026: Daily and Weekly Rotation Update

  • Added more Daily Challenge templates, including coin, combo, power-up, rare-head, and pressure-run goals.
  • Added more Weekly Challenge templates, including Coin Vault, Power Collector, Rare Hunter, and Boss Chain runs.
  • Expanded the Daily Mission pool with more power-up, boss, floater, rare-head, and run-count missions.
  • Daily Missions still roll three random missions per day, while the Challenges screen offers one daily and one weekly challenge from the larger pools.

May 2026: Random Event Chaos Update

  • Added a cleaner random event framework so run events share timing, announcements, and boss-safety rules.
  • Added Big Head Parade: non-boss heads become huge for a short burst and score more points.
  • Added Mirror Panic: left and right controls flip for a few seconds with a mirrored purple/cyan arena effect.
  • Added Spooky Night: the arena darkens, heads, paddle, coins, and power-ups glow green, and the paddle carries a flashlight effect.
  • During Spooky Night, successful non-boss head bounces drop a green coin burst.
  • Added Meteor Heads: burning face meteors fall from above and explode if they hit the paddle.
  • Added Disco Fever: spotlights sweep the arena, dancing heads party in the middle, heads and paddle pulse, coin sprinkles appear, and non-boss hits score more.
  • Added Gravity Flip: the paddle jumps to the top, the bottom becomes the bounce wall, and missing upward costs a life.
  • Random run events no longer start right before boss danger, and bosses wait for active rare events to finish.
  • The sidekick helper now gives tips for the new rare events.

May 2026: Mobile, Market, and Loadout Polish

  • Improved the mobile main menu loadout so player, head, paddle, prestige, background, relic, and challenge are easier to read.
  • Phone and tablet players can now change FX, Sound, and Music from the in-run mobile menu.
  • Improved mobile Market cards for Secret Heads and Mystery Presents.
  • Improved phone background buying and selecting behavior.
  • Already-owned phone backgrounds should now select cleanly without acting like a new purchase.
  • Default Glow paddle inspection no longer shows a broken preview image.
  • Improved mobile gameplay safe-area behavior so heads stay in a cleaner part of the portrait arena.
  • Improved phone landscape mode so it no longer shows the old desktop-style control clutter.
  • Phone landscape now hides the tip helper during play so it does not cover the arena.
  • Mobile arena border behavior was improved so heads bounce closer to the visible yellow wall.
  • Mobile starting speed was bumped slightly so phone play feels closer to desktop.
  • Selected heads, special heads, and phone backgrounds now remember their choice more reliably after refresh.
  • Phone background save paths were cleaned up so bought portrait backgrounds use one consistent format.
  • Mobile Market background ownership checks were tightened to better match the saved phone background list.
  • Phone background saving was rebuilt into one cleaner system so buying, selecting, refreshing, and restoring use the same owned background list.
  • Phone background saves now merge local progress and online backup data instead of letting an older backup erase a recent mobile background purchase.
  • Added Daily Head Deal, a once-per-day random head offer with buy, select, and inspect controls.
  • Daily Head Deal works on desktop and mobile, with a floating preview head and compact phone layout.
  • Improved the mobile main menu scroll and shortened the Daily Head Deal card so lower buttons are easier to reach.

May 2026: Mobile, Tablet, and Sidekick Polish

  • Improved iPad and tablet layout so the arena, helper, and controls behave more consistently.
  • Mobile and tablet now use automatic bullet firing when important targets are nearby.
  • Removed the old floating fire button from tablet play.
  • The sidekick helper now hides properly when menus are open.
  • The sidekick helper now sits in a safer position above the playfield on mobile and tablet.
  • Market pages now display more cleanly on phones and tablets.
  • Updated the Help screen with clearer player-facing explanations.
  • Improved sidekick placement and sizing on phones.

May 2026: Combo Cooling, Fever Vault, and Economy Update

  • Added Combo Cooling at peak combo 75, 150, 225, and higher locked milestones.
  • Combo Cooling turns the arena blue and watery for about 10 seconds.
  • During Combo Cooling, catch little fish to fill the Cooling Vault. When the event ends, the bank pays out at once.
  • Combo Fever now remains a separate bigger event at peak combo 120, 240, 360, and higher locked milestones.
  • Combo Fever uses a Fever Vault and pays out after the event instead of giving tiny coin rewards instantly.
  • Combo Cooling and Combo Fever meters now reset toward the next milestone instead of staying full after the first event.
  • Combo Fever no longer repeats endlessly from the same peak combo.
  • Combo Cooling and Combo Fever cannot be repeated by intentionally dropping combo and reaching the same milestone again.
  • Combo Cooling and Combo Fever now wait until boss danger has passed instead of starting during boss chaos.
  • Coin economy is clearer now: one visible normal coin is worth one coin, and bigger rewards spawn more visible coins.
  • Boss rewards, Gold Rush, Present coin bursts, normal head coin chance, and evil head rewards were tuned for the clearer economy.

May 2026: Boss, Evil Head, and Auto-Fire Update

  • Bosses no longer bounce like normal heads. They now float around the upper arena with smooth movement.
  • Bosses now charge attacks with clear warning effects before firing lasers or rockets.
  • Higher boss tiers gain stronger attack patterns such as double lasers, sweep lasers, rockets, and rocket bursts.
  • After the final boss, stronger boss tiers continue scaling so endless runs keep getting harder.
  • Boss evil-head summons now ramp up slowly, with later bosses applying more pressure.
  • Red, Purple, and Blue evil heads now float, warn, and dash toward the paddle instead of simply bouncing around.
  • Evil heads now have HP bars and can survive multiple shots, but explode if they miss their dash.
  • Cleanse is now Cleanse Shield. It clears current curse/freeze and blocks 2 future evil status hits for about 45 seconds.
  • Mobile and tablet auto-fire now use normal bullets and can benefit from Double Shot and Shotgun Laser.

May 2026: Rare Events and Power-up Polish

  • Added rare run events: Coin Rain, Power Surge, Golden Head Parade, and Present Drop.
  • Golden Head Parade cleanup was improved so missed bonus heads disappear more safely.
  • Present Drop spawns one rare falling mystery present with a reward table that can include repair, magnet, slow motion, Shotgun Laser, Gold Rush, Mega Boost, extra life, or a rare coin jackpot.
  • Power Surge now drops a better curated set of useful power-ups.
  • Gold Rush was tuned into a shorter mini coin burst so Coin Rain remains the big gold shower event.
  • Shotgun Laser now fires a 5-way spread and works on desktop, mobile, and tablet.
  • Power-up status effects now appear in a shiny dock below the playfield with countdown timers and progress bars.
  • Secret Rare Head is rarer than before and can be targeted by mobile and tablet auto-fire.
  • Fixed Anti-Floater daily mission counting.
  • Fixed mission summary text after completed missions.

May 2026: Floater Assault and Paddle Integrity

  • Added Laser Floaters and Rocket Floaters.
  • Floaters hover near the top of the arena, drift around, and fire aimed shots at the paddle.
  • Laser Floaters show a red targeting line before firing fast shots.
  • Rocket Floaters show an orange warning marker before firing heavier rockets.
  • Floaters can be shot down and can drop coins.
  • Added paddle integrity damage.
  • Damaged paddles become shorter and show glitch corruption.
  • Added a glowing integrity meter near the playfield.
  • At 0% integrity, the paddle is destroyed and the run ends.
  • Added Repair power-up to restore paddle integrity.

May 2026: Market, Presents, and Secret Heads

  • Renamed the Shop to the Market.
  • Reworked the Market into cleaner category pages.
  • Added Market tabs for Heads, Secret, Presents, Special, Arena, and Paddles.
  • Normal heads, Secret heads, Present heads, Special heads, and Paddles now use cleaner paged layouts.
  • Added Mystery Presents for 1000 coins.
  • Presents unlock random present-only heads.
  • No duplicate present heads until the full present collection is unlocked.
  • Added present-opening suspense animation.
  • Added Collection Complete state when all present heads are owned.
  • Added Secret Heads that unlock through tough achievements.
  • Added secret unlocks such as Nightmare Face, Combo Demon, Coin Goblin King, Rare Hunter EX, No Mercy, One Life Wonder, and Mythic Trial.

May 2026: Visual FX, Paddle Skins, and Prestige

  • Added special visual effects for many heads, including drips, coins, code rain, hearts, fire, and void pixels.
  • Added paddle skins.
  • Added paddle flavour text and paddle visual effects.
  • Added a Default Glow paddle option.
  • Prestige Paddle FX can now add a classic aura effect when enabled.
  • Turning Prestige Paddle FX off restores the selected custom paddle look.
  • Defeating bosses across runs unlocks prestige skins and special aura effects.

May 2026: Online Save, High Scores, and Rewards

  • Added Player Code backup support.
  • Progress can now be backed up online and restored later with a Player Code.
  • Added nickname support for High Scores.
  • If the nickname is still Player, the game asks for a name before starting a run.
  • Added High Scores screen using backed-up best scores.
  • Added Redeem Code screen for reward codes.
  • Redeem codes can only be used once per Player Code.
  • Run Summary now shows whether the online backup was saved or failed.
  • Added a Daily Gift button to the main menu.
  • Players can open one Daily Gift per day for a random coin prize.
  • The Daily Gift button glows when a gift is ready.

May 2026: Trophy Room, Missions, and Challenges

  • Added the Trophy Room from the main menu.
  • The Trophy Room shows a random selection of unlocked heads from your collection.
  • Heads now chill in the room, walk left and right, bob around, and sometimes jump.
  • Added colored source labels above heads so you can see where each head came from.
  • Added gold pile display based on your current coins.
  • Missions are now split into Daily Missions and Permanent Missions.
  • Daily Missions pick 3 random missions every day and pay repeatable coin rewards.
  • Permanent Missions are longer one-time progression goals.
  • Added more Daily and Weekly Challenge templates for better variety.
  • Added more expensive Special Heads as long-term coin goals.

May 2026: Difficulty, Relics, and Run Summary

  • Difficulty is now chosen before starting a run.
  • Added colorful difficulty cards for Chill, Normal, Chaos, and Nightmare.
  • Difficulty is locked once the run begins.
  • Difficulties now change the number of main heads: Chill has 1, Normal has 2, Chaos has 3, and Nightmare has 4.
  • Chaos and Nightmare speed was tuned to stay readable with multiple main heads.
  • Chaos and Nightmare now get better life-drop chances and longer Slow power-ups.
  • Added Run Relics with benefits and drawbacks.
  • Added a stronger Run Summary with score, coins, bosses, highest combo, challenge result, mission progress, and new achievements.
  • Added a glowing NEW BEST SCORE banner to the Run Summary.

May 2026: UI and Quality Update

  • Upgraded the main menu loadout card with colored neon chips.
  • The main menu now shows Player, Head, Paddle, Prestige, Background, Relic, and Challenge in a cleaner arcade style.
  • Updated the Help screen with clearer controls, rewards, enemies, and save information.
  • Improved mobile Market layout.
  • Improved scrollbars and panel polish.
  • Improved sidekick tip pacing and menu behavior.
  • Coin rewards were tuned to match the harder game balance.

How To Play

Goal

Keep your main head bouncing with the paddle, collect coins, survive chaos, defeat bosses, and unlock more heads, backgrounds, and paddle skins in the Market.

Controls

Difficulty

FX, Sound, and Music

Main Menu Loadout

The main menu shows your selected player name, head, paddle, prestige skin, background, relic, and challenge. On phones this is shown as compact bars so the full loadout stays readable before starting a run.

Market

Spend coins in the Market to unlock heads, backgrounds, paddle skins, and Mystery Presents. Bought items stay unlocked in your save.

Mystery Presents

Mystery Presents unlock random present-only head skins. You will not receive duplicate present heads until the whole present collection is complete.

Secret Heads

Secret heads cannot be bought directly. Unlock them by completing tough goals.

Inspecting Skins

Right-click on desktop, or long-press on mobile/tablet, to inspect a skin card. Inspecting shows preview art, status, effects, sound badges, and flavour text when available. Some default items have no image preview and only show their info text.

Enemies

Paddle Integrity

Floaters can damage your paddle. A damaged paddle becomes shorter and glitchier. If integrity reaches zero, the run ends.

Power-ups

Combo Rewards

Rare Run Events

Daily & Weekly Challenges

Challenges are special runs with rules and rewards. Daily and weekly challenges refresh on their own schedule. The rotation now includes more coin, combo, power-up, rare-head, floater, and boss-chain goals. Complete them for one-time rewards.

Run Relics

Pick one relic before a run. Relics change the run with a benefit and a drawback.

Missions & Achievements

Daily Missions give repeatable coin rewards each day. Permanent Missions and Achievements are longer progression goals. Collection bonuses reward you for owning more normal heads.

Prestige Skins

Defeat bosses across runs to unlock prestige skins and special aura effects. Prestige skins are permanent unlocks.

Run Summary

After game over, the Run Summary shows your final score, coins earned, bosses killed, highest combo, rare heads killed, challenge result, mission progress, and new achievements.

Coin Economy

One visible normal coin is worth one coin. Bigger rewards create more visible coins, so payouts are easier to understand.

Daily Gift

Open one Daily Gift per day from the main menu for a random coin reward. If the gift is ready, the button glows. After claiming, it stays claimed until the next day.

Daily Head Deal

The main menu can show one random head deal per day. The offer can pick from normal heads and present heads, with a random coin price. If you already own the offered head, the deal lets you select it instead of buying it again.

Player Code, Restore Save, and High Scores

The game saves in your browser and can also back up progress online with a Player Code. Keep your Player Code safe so you can restore progress later.

Trophy Room

The Trophy Room shows a fun collection view with unlocked heads and your coin stash. Use it to admire your growing pile of ridiculous arcade treasures.