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Dangerous Dave

Dangerous Dave is a 2D platform game created by John Romero in 1988 while working at Softdisk.

The game was one of the earliest collaborations between future id Software members and helped lay the foundation for their later hits, including Commander Keen and DOOM.

Development at Softdisk

John Romero originally designed Dangerous Dave for the Apple II under the Softdisk publishing label.

At the time, Romero was creating monthly games for UpTime, a disk-based gaming magazine.

The game starred Dave, a pixelated adventurer who explored caves in search of gold cups, while avoiding monsters, spikes, and lava.

The project was coded in Apple Pascal and stood out for its tight controls and playful tone.

Even in this early work, Romero’s level design philosophy was clear: quick restarts, immediate feedback, and small bursts of creative challenge.

Transition to PC

After joining Softdisk’s PC department, Romero revisited the Dangerous Dave concept using IBM PC hardware.

Alongside John Carmack and Tom Hall, he reimagined Dave with smoother scrolling and better graphics, resulting in Dangerous Dave in Copyright Infringement, a 1990 demo created to showcase Carmack’s new EGA scrolling engine.

This tech demo directly led to Apogee Software’s interest in publishing the team’s work, which evolved into Commander Keen.

The success of that series allowed the group to leave Softdisk and form id Software.

Sequels and Reboots

The original Dangerous Dave inspired a few follow-ups, including:

Dangerous Dave in the Haunted Mansion (1991)

Dangerous Dave’s Risky Rescue (1993)

Dangerous Dave Goes Nutz! (1993)

These later entries were published under the id-related company Softdisk Publishing, serving as both sequels and tech experiments.

They showed early traces of id’s future fast-paced style, with bouncy physics and tricky level design.

Connection to id Software

While not officially an id Software release, Dangerous Dave became part of the studio’s origin story.

It demonstrated Romero’s creativity, Carmack’s technical talent, and Tom Hall’s sense of character and humor.

Together, they used what they learned from Dave to build Commander Keen, which then opened the path to Wolfenstein 3D and DOOM.

Legacy

Dangerous Dave remains a piece of gaming history, representing the playful beginnings of what would become the first-person shooter revolution.

Fans still remake and port the game to modern systems as a tribute to its simple yet addictive gameplay.

John Romero has expressed fondness for Dave, calling it “the game that taught me everything about design before the big stuff started.”

See Also

John Romero

John Carmack

Tom Hall

Softdisk

Commander Keen

Apogee Software

id Software

DOOM

Wolfenstein 3D